![]() This first method is one of the most basic methods for blindcubing that exists, and it can be fast too, with a lot of practice. It will take you through the steps necessary to solve a cube blindfolded starting with the most basic method, then gradually getting more advanced with each stage. In reading this tutorial, I expect that you can already solve a Rubik's Cube, and know the basic notation (R, R', R2, and so forth). RUBIX CUBE X AND O METHOD HOW TOThis is a guide to teach you how to solve the Rubik's cube blindfolded. I'm working on a Section 3 - R2 corners.ĬHANGES: Fixed Y-Perm mistake, Updated corner memorization Tell me what you think, and what I can do to make it better. So here it is, and it's long: 7,500+ words if I remember correctly. I said, I don't know if it was in that thread, but somewhere, that I would eventually write a tutorial for 3x3 blindfolded. A while back I wrote this tutorial on how to solve a 2x2 blindfolded. In addition, you should force yourself to look ahead in this step and try to prevent slower cases to occur. There are several possible cases that are easy to find and very efficient. To reduce the number of turns required, you can combine this and the following step when solving the third bottom edge. Instead, you can solve first (or first two opposite) top edge using one or two turns ignoring centers and then, you can solve the top center together with another top edge. In order to do this step efficiently, you need not position centers and allign corners in the previous step. See a beginner's method for details on steps 4 through 6. Steps 4 and 5 can be combined, although this requires monitoring more cubies simultaneously and may not yield a speed gain or a reduction in number of movements. Pick the new top and bottom face depending on what will make solving top and bottom edges easiest. The cube is now fully symmetric except for edges. 8) Solving EdgesĪt this point, align corners and position centers. Proceed with one of the following sequences depending on how many solved pairs you have: If you see no correct pairs and only one pair consisting of opposite colors, then there is one correct pair on that layer, and it is opposite to the pair with the opposite colors. If you see no correct pairs but both pairs consist of opposite colors, then there are no correct pairs on that layer. If you see two correct pairs, then all four pairs are correct. The number and location of correct pairs can be quickly identified by merely looking at two adjacent side faces (that is, not top or bottom).įor a given layer, if you see one correct pair and one incorrect pair, then there is only one correct pair on that layer. Such a pair is considered to be solved correctly if the two corners are positioned correctly relative to each other.Ī solved pair will be easy to identify because the two adjacent facelets on the side (not top or bottom) will be of the same color.Ī layer can have only zero, one, or four correct pairs. Solving Corners Orient Top CornersĪ pair here represents two adjacent corners on the top or bottom layer. Ideas and sequences are borrowed from other solution methods, and appropriate attributions are made in those sections. This solution method is based on Minh Thai's Winning Solution. Middle-slice centers will be positioned along with middle-slice edges on the last step. You really only need to position top and bottom centers at that point, but positioning all centers may make things easier for you. Position centers while beginning to solve edges. Orienting cubies, whether done before or after positioning them, is always easy because orientation requires focusing on only one face color and on the patterns that that color makes on the cube.įor middle-slice edges on the last layer, permuting cubies after they've been oriented is a very simple affair, thus reinforcing this principle.ĭo not worry about centers or edges while solving corners. The idea is that it is easier to permute cubies after they've been oriented than before orienting them, because once the cubies have been oriented, the facelet colors that determine their permutation make easily identifiable patterns on the cube. This solution method orients cubies before positioning them. Yet all sequences are minimal (or very close to minimal) by the slice-turn metric.įor an introduction to the notation used in this page, go to the cube concepts page. Strong preference is given to the right face, since it is one of the easiest faces to turn for many people. This solution method is designed to solve Rubik's cube and to solve it quickly, efficiently, and without having to memorize a lot of sequences.įor ease and speed of execution, turns are mostly restricted to the top, right, and front faces, and center and middle slices. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |